An Xbox version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC. A Macintosh-compatible version of Battlefield 1942 was made and released by Aspyr Media in mid-2004. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in Battlefield 2. It featured single and multiplayer modes. Battlefield 1942 was built on the formula of the less well-known and successful Codename Eagle video game, set in an alternate history World War I. The game was developed by a team of 14 people at Digital Illusions. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy. The game was originally proposed by DICE as a GameCube exclusive. In 2000, DICE acquired Refraction Games (developers of Codename Eagle) and inherited the in-development Battlefield 1942. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS gameplay mentality not only favoring individualism but simultaneously encouraging teamwork and coordination. Additionally, capturing and controlling control points also reduces enemy reinforcements. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. The gameplay of Battlefield 1942 generally has a more co-operative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Since its release, the game has spawned numerous sequels and spin-offs, which became part of what ultimately would become the Battlefield game series. The game went on to perform well commercially, with over 3 million copies sold by 2004. Upon release, Battlefield 1942 received generally favorable reviews, with particular praise directed towards the innovative gameplay, multiplayer, and World War II theme. The maps in Battlefield 1942 are based on real battles and are somewhat realistically portrayed. The location determines which nation-specific armies are used (for example, on the Wake Island map, it is Japan versus the United States, while on the El Alamein map, it is Germany versus the United Kingdom). Combat is between the Axis Powers and the Allies. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme.Įach battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African, Eastern, and Italian Fronts. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. Simply add the game to your cart and checkout, and it'll be added to your digital library forever.īattlefield 1942 is a 2002 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows and Mac OS X. Today, they've made the original Plants vs Zombies free. Last month, EA gave away free copies of Battlefield 1942 on Origin. Explore what this will mean to you and your role on the battlefield. With Patch 3.2, all Specialists will be divided into four familiar Classes: Assault, Engineer, Support, and Recon. The Class system is returning to Battlefield 2042.
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