Hazelnut Bastille has been in development for about 2 years, since April of 2016. How long has the game been in development? We are also striving to tell a story about social and general human issues which is relevant to modern audiences, and engages them on a sincere emotional level, rather than just being set-dressing. it was always the quintessential experience which I think Nintendo and Miyamoto felt was too harsh and unforgiving for their later audiences.Īmong our many goals in the project, distilling that sense of mystery and being unafraid to demand a lot of the player in that way are high on the list. The frantic clock-work patterns of the heavily populated dungeon rooms, the simple yet heavily tactical combat, the unapologetically cryptic way the world and its secrets were arranged. While I enjoyed the later entries in the series, nothing quite compared to the way that first game was constructed. I got it when I was only five years old and everything about it is burned into my memory. One of my very first games as a kid was the Legend of Zelda. While it is firmly grounded in a 16bit style in terms of design, presentation, and art style, it also takes quite a big nod from the sorts of experiences that were available in the 8bit era. Hazelnut Bastille is a top-down, Zelda-like ARPG, which draws inspiration from the Legend of Zelda (NES), Startropics 1 and 2, A Link to the Past, The Secret of Mana, Super Metroid, Chrono Trigger, and many others. Tell us about your upcoming game, Hazelnut Bastille and the inspiration behind it. We are also Joined by Shannon Mason, our talented composer for Hazelnut, and guest composer, Hiroki Kikuta, who is best known for his work on the Secret of Mana Soundtrack! We believe in a heavily design-centric approach, which places user experience and meaningful mechanics at the center of our creative process. I am Dennis Varvaro, and I handle Design, Art, Gameplay Sequencing, Writing, Community, and Business at Aloft Studio.Īloft Studio is a small group of professionals in their 30’s founded in 2013, working on several projects for public release, most notably Hazelnut Bastille and Sticks & Starships. Tell us about yourself & your company, Aloft Studio. Wanting to know more about the development company, their new game, and an upcoming Kickstarter campaign recently announced, I decided to ask one of the developers, Dennis Varvaro, a few questions. Godspeed.Being a longtime Zelda fan, I was extremely excited when I discovered Hazelnut Bastille, a new title in the works from Aloft Studio, that takes its inspiration from several classics including my all time favorite game The Legend of Zelda: A Link to the Past. Hazelnut Bastille is slated for a future Steam release only - for now. Godspeed, Aloft Studio. ![]() Given that Hazelnut Bastille has already earned over half of its goal in just three days, we think there’s a pretty good chance this one will make it to the finish line. The Kickstarter will run until November 29, and has been available since October 25. Puzzles, bosses, and dungeons (oh my!) await intrigued players. The demo has around three hours of stand-alone gameplay that’s a reflection of Hazelnut Bastille, rather than a slice of it. ![]() ![]() She will befriend a band of Castouts and Knaves living on the fringe of the world, as she unravels the mysteries of a vast and unknowable past!” “HAZELNUT BASTILLE tells the story of one lone young woman who will brave terrible odds in order to retrieve something that was taken from her. A demo is available for your enjoyment, giving potential Kickstarter supporters a little nugget of the goodness that’s to come. Boasting delicious period-specific pixel art and Zelda-inspired gameplay, Hazelnut Bastille promises a trip down memory lane that’s agreeable, fresh, and fully worth taking. Currently on Kickstarter and with a month to go, Hazelnut Bastille is yet another fine specimen of the retro wave cascading across the indie genre.
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