Sting Ray : Providing existing Sting Ray model an interaction purpose beyond aesthetic appealing. Whale's loot include Whale Head (1 per Whale), Ambergris (0-1 per Whale), Raw Meat (10-12 per Whale), Whale Hide (2-4 per Whale), Whalebone (1-3 per Whale) and Whale Oil (1-3 per Whale). When Whale is killed, player(s) may loot it within 5 minutes, and a new Whale does not respawn after 45 days. Additionally, Whale will return to non-hostile when raft size is reduced to 5 x 5, and can be enraged by player(s) if the raft size is smaller than 5 x 5, then the raft size will reduce to standard starting raft size 2 x 2. Whale does not attack player(s) as it only damage raft after enraged by player(s) attack, cannot escape Whale once enraged. This animal model will retain what currently Whale looks like with a small adjustment by featuring a little more Cryptolepas rhachianecti (barnacle) across the top side of a whale. If player(s) did not deal 50 damage between each tail splash attack then the foundation is lost. Whale's healthpoints is 1000, tail splash damage is 100, one tail splash attack will destroy 3 foundations at once and 2 solid foundations at once and two tail splash attacks will destroy a fortified foundation and adjacent fortified (inner raft parts does not count) will become 50% health, additionally the tail splash attack cool down is 1 minute. Whale by default is non-hostile and will only become hostile when player(s) damage it (raft colliding with Whale does not count). The total number of Whales active at all time is 2 and change appearing location in set condition mentioned above whether player(s) and/or player(s) raft is present or not. Whale will spawn more often than current rate, but only spawns in empty space in ocean when there's no nearby islands (abandoned raft does not count) in 500 tiles radius. When Whale is non-hostile, it will swim closer to the raft than it currently behaves, and have 25% chance to swim under and across player's raft and 5% to rock the raft like how raft behaves during a storm for 3 seconds. Whale : Providing existing Whale model an interaction purpose beyond aesthetic appealing. Each repair restore 50% health per Scrap. Megalodon's loot include Megalodon Head (1 per Megalodon), Raw Shark Meat (10 per Megalodon) and Shark Hide (1-2 per Megalodon).įortify Foundation : Existing function, but now repair is enabled since there are hostile animals that may deal damage to fortified foundation. When Megalodon is killed, player(s) may loot it within 5 minutes, and Megalodon of the location visited do not respawn after 60 days, instead, a normal shark will appear after about 3 minutes of being looted. If player is bitten by the Megalodon, the player takes 50 damage, making the shark two-bite killer. This animal model will resembles what normal shark looks like except it is twice the size in width and length, featuring scars and a wounded primary dorsal fin. If player(s) did not deal 30 damage within time limit then the foundation is lost. Megalodon's healthpoints is 750, bite damage is 50, 3 seconds to destroy a foundation, 5 seconds to destroy a solid foundation and 10 seconds to destroy a fortified foundation, additionally the bite attack cool down is 30 seconds. Should player(s) and/or player(s) raft enter and exit or drift on the border of the 100 tiles radius in rapid fashion, it will not spawn and instead the normal shark will replay circling the raft. The transition between Megalodon and normal shark will takes about 30 seconds. It will only appear when player(s) and/or player(s) raft is within 100 tiles radius of a location (such as Radio Tower, Balboa Island, etc.) When it appears it will replace the normal shark until it is killed or player(s) and/or player(s) raft is out of the 100 tiles radius of a location. It does not appear often and the number of Megalodons are equal to how many locations (triangulate by receiver and antenna) is present in game. Megalodon : A stronger, buffed version of the existing shark and a boss entity. A proposal to overhaul below seal level ecosystem:
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